Judge Help Files
This is a list of the PBEM judge Diplomacy information files.
These HTML versions are identical to the plain-text counterparts
available by FTP or by email from the judges but are nicer-looking
and full of hyperlinks and anchors.
General Information 
These files contain the basic information you need to use the
judge.
- Help Information
 - General instructions on how to communicate with the judge
via email.
 - Registration Form
 - Sample registration form and information. You must register
with the judge before you can sign on to a game.  You can submit your
registration from The Pouch using our online
registration form.
 - Syntax for Orders
 - How to submit movement, retreat and adjustment orders to the
judge. Also covers revising your orders and submitting orders
in advance for future turns (phased and conditional orders).
 - Press
 - How to send press to other players. Explains the different
types of press available (white, gray, partial, fake, etc.).
 - Deadlines
 - Explains how the judge computes deadline for turns, and how
your dedication rating is affected should you miss one.
 - Draws
 - How to end the game with a draw.
 - House Rules
 - Exceptions and interpretations of the rules for the standard
variant of Diplomacy.
 - Command Index
 - An alphabetical summary of all judge commands. 
 
Diplomacy Variants 
In addition to the standard game of Diplomacy, the judge recognizes
a large number of variant forms. 
- 1898
 - Each player starts with only one of his home centers. 
 - Aberration
 - Nine European powers that might have been, if history had
been different. 
 - Asia
 - A seven-player variant covering all of Asia. 
 - Britain
 - England starts with six armies and no fleets. 
 - Chaos
 - A 34-player variant in which each player gets one center.
 - Chromatic
 - Five different-colored powers vie for control of the rainbow-colored
mapboard. 
 - Classical
 - Five-player variant that takes place in the era of ancient Greece and ancient Rome.
 - Colonial
 - Seven players on a map of Europe and Asia with a
few optional rules.
 - Crowded
 - Eleven players occupy all 35 centers at game start. 
 - Fleet Rome
 - Italy starts with a fleet rather than an army in Rome. 
 - Gunboat
 - The identities of the other players are kept secret. This
variant can be combined with any other.
 - Loeb9
 - Danny Loeb's nine-player variant including Spain and Norway.
 - Machiavelli
 - Use money to support units or bribe others' units in Renaissance
Italy.
 - Milan
 - Northern Italy is rearranged slightly to strengthen Italy.
 - Modern
 - Diplomacy in Europe circa 1994.
 - Pure
 - Each power starts with one army on a map of seven provinces.
 - RootZ
 - Two standard Diplomacy boards are connected in a spiral.
 - Shift
 - Each country's units start in a different country's home centers.
 - Wraparound
 - Moving off one edge of the board brings you back on the other.
 - Youngstown
 - A fairly common ten-player variant including Asia. 
 
Information for Game Masters 
- How to Be a GM
 - How to GM an EP Diplomacy game.
 - Master Command Index
 - Information on judge commands available only to game masters.
 
Other Files 
- Standard Map
 - ASCII version of the standard Diplomacy map.
 - Asia Map
 - ASCII map for the Asia variant.
 - Machiavelli Rules
 - House rules for the Machiavelli variant. 
 - Judge File List
 - An alphabetical list of all available judge files, including
those which have not been converted to HTML.