Summary of Game "Cut-Throat"
Summary of game cuthroat through F1907R.
Master: Rick Desper desper@math.rutgers.edu
Austria: Joshua Nave easu600@orion.oac.uci.edu
England: Tom Clune clune@pasta.colorado.edu
France: Zebulon Brundage zbrundag@cs.uml.edu
Germany: Eric Moore SMORE@VAX1.Mankato.MSUS.EDU
Italy:
Russia: Dan Shoham shoham@ll.mit.edu
Turkey: Jay Cadieux ab126@freenet.carleton.ca
Game parameters are/were as follows:
Move clock 1410 min 12.00 next 47.00 grace 96.00 delay 0.50 days -m-w-f-
Retreat clock -1 min 0.00 next 24.00 grace 72.00 delay 0.50 days -mtwtf-
Adjust clock -1 min 0.00 next 24.00 grace 72.00 delay 0.50 days -mtwtf-
Access: Different-site, Level: Any, Moderated.
Variant: Standard, Gunboat.
Flags: NoNMR, NoProxy, DIAS, STRICTGRACE.
Press: White/Grey, White observers, Partial may be Faked.
EP# : 94-001
Winning Centers: 18
This game will be played with CutThroat play strongly encouraged.
The CutThroat Option:
The following guidelines describe the CutThroat Option. Note that CutThroat
is only a style of play, not a variant. As player behavior
is difficult to regulate, a CutThroat game will be treated as a normal game
for purposes of GMing.
CutThroat players are expected to follow the principles of the CutThroat
Code:
CutThroat Code:
1) I will look toward victory as my sole aim.
2) Any alliances formed along the path to victory may be discarded
when convenient to me.
3) Only fools should believe my promises.
4) Should another player break a promise, I will laugh at the suckers
who believed my fellow rogue.
5) I will only seek solo victory. Should a draw be inevitable, I will
work toward eliminating as many small powers as possible, even if
they have been game-long allies.
Naturally, in seeking a victory, it is quite necessary that no other
players win. As such, alliances are allowed, in the name of self-preservation
and for the purposes of growth. CutThroat players are even allowed to
promise other players a share of a draw, as long as they have no
intention of following through with the promise.
The CutThroat Option is being offered as a counterpoint to the
CareBear Option.
Rick Desper
GM - CutThroat
Historical Supply Center Summary
--------------------------------
Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie
Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri
1900 I I I . E E E F F F . . . . G G G . . . R R R R T T T . . . . A A A
1901 I I I I E E E F F F F F F G G G G G R E R R R R T T T T R T . A A A
1902 I I I I E E E F F F F F F G G G G G R E R R R R T T T T R T T R R A
1903 I I I I E E E F F F F F F G G G G G R E R R R R T R T R R T R R R A
1904 I I I I G E E F F F F F G E F G G G R E R R R R R R T R R R R R R A
1905 R I I I E E E F F F F F F G G G G G R E R R R R R R R R R R R R R R
1906 F I I I E E E F F F F F F G G G R R E R R R R R R R R R R R R R R R
1907 I I I I E E G F F F F F F G R R R R R R R R R R R R R R R R R R R R
History of Supply Center Counts
-------------------------------
Power 1900 '01 '02 '03 '04 '05 '06 '07 Player
Austria 3 3 1 1 1 Joshua Nave
England 3 4 4 4 4 4 4 2 Tom Clune
France 3 6 6 6 6 6 7 6 Zebulon Brundage
Germany 3 5 5 5 5 5 3 2 Eric Moore
Italy 3 4 4 4 4 3 3 4
Russia 4 6 8 11 13 16 17 20 Dan Shoham
Turkey 3 5 6 3 1 Jay Cadieux
Index: 10 23 27 32 37 48 53 65
Index is the sum of squares of the number of supply centers divided by the
number of players. It is a measure of how far the game has progressed.
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