Just one comment on the solo victory: if the game setting were different, it would be much harder for Egypt (or anyone else) to make it solo. Of course Italy has benefited from the NoNMR setting, too.
The other thing is, that with a willing Poland, a 3 way draw could have been achieved. (Don't shoot me if I am wrong ;)
Otherwise the fast game was really enjoyable, even with NoNMR. Well, nothing is perfect ;). ( we can't have this speed with other settings )
Thanks for the master for his work, and hope that we'll meet in a similar game (once I got more time ;).
italy
I took over the Ukrainian position when Italy & Poland seemed to have the game wrapped up. It was clear that I was to be conquered by Poland while Italy stood by. That was when Egypt moved in from the south, propping up my faltering position for several turns in order to repulse the Poles. It was then that Italy appeared to join with Egypt - Poland fate was sealed, & so my usefulness was at an end. Ukraine was swallowed up by Egypt, who then turned on Italy with impressive skill.
I agree with Italy that the NMR setting further increased the likelihood of a solo victory above that of a standard NoPress game. It's a shame that of the nations that survived, most were CD - you'd expect players who made it that far to stick with it, no?
Ukraine
First let me say thank you to our great Master for setting up this game and managing it. Second I would really like to thank everyone that stay with their position to the end. I feel it takes a lot of dedication on a players part to stick with a game no matter if they are losing or winning. So Congrats to all those that did stay with it.
My End of the Game statment.
In the beginning, as Egypt, I felt that I only could possibly come up with a DRAW, like I did as Egypt in Blitzz. As Turkey started making mistakes I started thinking that things were good. When Italy left me alone, things started looking really good. As I swallowed Turkey, I saw that Poland and Italy had a hold on most of the board, so my aim was to take Poland head on. With that in mind I saw a chance to help Ukr out. This was a selfish idea because for me to take out Poland I would need more units up there. So by helping Ukranie out, I was able to stop the advance ot Poland and get units there. My decision to finish Ukr was based on Italy's advance towards me. He entered what was the nuetral zone between us. He did however move out the next year but I knew then I could not trust him to much longer.
So started my campaign to aline my units to finish Poland and take on Italy. Thru most of this time I figured that it would end in a 3 way DRAW. But when I made my stab at Italy, Poland all of a sudden started helping me. SO I must really thank Poland for his help. With out him doing what he did the game would have propably ended in a DRAW.
So with no worries about Poland turning, I was able to focus on italy. I am sure it was frustrating for Italy to see Poland helping me make my move for the win and not be able to do anything.
The game happens to not only my first SOLO in modern variant but in all of Email diplomacy. To bad it wasn't a HOF game, but you can't have everything.
Again I really would like to thank Italy and Poland for their ability to finish the game. It was truely sad to see only 3 players left when there was still 5 country's still alive.
I hope that someday I can play with you all again. But hopefully not as Egypt, twice in 2 games is enough for me.
Thanks again to Simon and all of the players.
-Erik
Anyway, I am not here to complain. One has to expect that powers who do well don't change owners all the time. This is just a warning to you all. so that you don't have to learn it the hard way as I did.
The game was quite interesting ... I was doing wery well, and took all russia... before I fell out... then I came back when my predecessor had an attack upon Germany. That too went well. My plans from there was to signal Egypt that I was to co-operate with hm against Italy... but... I went abandoned... and Poland didn't signal anything... much to my dissapointment. Instead it was crushed by Egypt and Italy.
Both of you played your powers well. and Congratulations to Egypt.
Towards the end I had much less time for the game, and started making mistakes ( or should I say making more mistakes then usually ;) ), but this is not to make E's victory worth less. He did well, and the win is deserved, if we forget about P's behaviour. If I was less tired lately, I would be probably very angry with him ;) but strangely enough I did not really care. ( Again, the no HoF game is easier to loose ;) ) Anyway, Poland, where is your end of game evaluation ? ;)
Sorry about my english, you have probably realised already why do I like nopress games. ;) I never meanage to say what I really wanted to say.
Otherwise this was my very first game, which I was around for the whole duration of the game, after a few replacement ones. Without our master I think it would take me ages, to reach this far so quickly in this game.
Thanks again to all of you.
Tomi
Master: Simon Withers simsikin@idirect.com Britain: Peter Morzinski PeterMorzi@aol.com from F2000B: Vincent Mous vim2@rocketmail.com from S2002M: Kevin Hughes carrera@carrera.seanet.com Egypt: Erik Stensland estensla@csgp.com France: Joseph W. Carl Jr jcarl@cannet.cannet.com Germany: Chris Barnes CBARNES@UWYO.EDU from S2001R: Bill Stein williams-min@cityusa.com Italy: Tomi Berecz bert@it.ntu.edu.au Poland: gertg@stud.unit.no from S1998M: Oren Phipps xhi@sbt.net from F1999M: gertg@stud.unit.no from F2000M: Natalie Teller nate@adiva.com from F2000B: Oren Phipps xhi@sbt.net from F2002M: trader@conan.ids.net Russia: Michael Johnson m-john1@maroon.tc.umn.edu Spain: Matt Butcher icarus@vt.edu from F2004B: Vincent Mous vim2@rocketmail.com Turkey: Steven Santiago domino@uclink2.berkeley.edu from F1996B: William Walker wwalker@utdallas.edu from F2000M: Nate Johnston nmj3e@virginia.edu Ukraine: Vincent Mous vim2@rocketmail.com from F1995B: Scott Wiens Joy.E.Wiens@Dartmouth.EDU from S1999R: Ian York Ian.York@brunel.ac.uk Game parameters are/were as follows: Move clock 1410 min 12.00 next 12.00 grace 24.00 delay 0.50 days SMTWTFS Retreat clock -1 min 0.00 next 12.00 grace 24.00 delay 0.50 days SMTWTFS Adjust clock -1 min 0.00 next 12.00 grace 24.00 delay 0.50 days SMTWTFS Access: Different-site, Level: Any, Moderated, Unrated, Dedication: -100. Variant: Modern, Gunboat. Flags: NMR, NoProxy, DIAS. Press: None (except to Master). Winning Centers: 33. Index: 171 Judge: USIN. Game Started: Thu Mar 28 11:33:38 1996 Game won: Mon Jun 17 10:49:45 1996 Historical Supply Center Summary -------------------------------- Mor Nap Mil Cro Gre Ist Ank Isr Ale Lib Irn Kha Kie Rum Aus Kra Gda Bie Year Tun Rom Ven Ser Bul Izm Ada Cai Asw Sau Geo Sev Ode Hun Cze War Lit Mos 1994 . . I I I I . . . . T T T T . E E E . . . . U U U U . . . . P P P . . R 1995 B I I I I I I . T T T E T T E E E E E . T T U U U U U . I P P P P P R R 1996 B I I I I I I I T T T E T T E E E E E . T T R U U U U U I P P P P P P P 1997 S I I I I I I I I T T T T E E E E E E E R T R U U U U I I P P P P P P P 1998 S I I I I I I I I I T T E E E E E E E E R T R U P U U I I P P P P P P P 1999 S I I I I I I I I I E E E E E E E E E E E T R U P U I I I P P P P P P P 2000 S I I I I I I I I I E E E E E E E E E E E E P U P P I I I P P P P P P P 2001 S I I I I I I I I I E E E E E E E E E E E E P U P I I I I P P P P P P P 2002 S I I I I I I I I I E E U E E E E E E E E E E E U I I I I P P P P P P P 2003 S I I I I I I I I I E E E E E E E E E E E E E E E I I I I P P P P P P P 2004 S I I I I I I I I I E E E E E E E E E E E E E E E I I I I P P P P P P P 2005 S I I I I I I I E E E E E E E E E E E E E E E E E E I I I I P P P P E E 2006 S I I I I I I E E E E E E E E E E E E E E E E E E E E I I I P P P E E E 2007 S I I I I I I E E E E E E E E E E E E E E E E E E E E I I I E E P E E E 2008 I I I I I I E E E E E E E E E E E E E E E E E E E E E E I I E E E E E E Historical Supply Center Summary (cont) --------------------------------------- Gor Stp Nor Swe Ber Mun Bel Mon Lyo Bor Liv Lon Sve Mad Year Ros Mur Den Ham Fra Hol Swi Mar Par Ire Edi Gib Bar Por 1994 R R R R . . . G G G G . . . . F F F F . B B B B S S S . 1995 R R R R B G . G G G F G G F F F F F F B B B B S S S S S 1996 R R R R B G G G G G F G G F F F F F F B B B B S S S S S 1997 P U R B B G G G G G G G F F F F F F F B B B B S S S S S 1998 P U P P B G G G G G G G G F F F F F B B B B B S S S S S 1999 P U P P B G G G P G G G G G I I S S B B B B B S S S S S 2000 P U P P B G P G P G I G G I I I S S S B B B B S S S S S 2001 P U P P B P P P P G I G B I I I S S S B B B B S S S S S 2002 P E P P B P P P P P I B B I I I I S S B B B B S S S S S 2003 P E P P B B P P P P I B B I I I I I S B B B B S S S S S 2004 P E P P B B P P P I I B B I I I I I I B B B B S S I S S 2005 E E P P B P P B P I I P B I I I I I I B B B B S S I S S 2006 E E E E P B P B I I I P B I I I I I I B B B B S S I I S 2007 E E E E P P P P I I I I B I I I I I I B B B B S I I I I 2008 E E E E E P E I P I I I B I I I I I I B B B B I I I I I History of Supply Center Counts ------------------------------- Power 1994 '95 '96 '97 '98 '99 '00 '01 '02 '03 Player Britain 4 6 6 6 6 6 5 \ Peter Morzinski 6 \ Vincent Mous 7 8* Kevin Hughes Egypt 3 6 6 7 8 11 12 12 14 16 Erik Stensland France 4 7 7 7 5 Joseph W. Carl Jr Germany 4 6 7 7 8 8 5 \ Chris Barnes 2 Bill Stein Italy 4 7 8 10 11 14 16 17 18 19 Tomi Berecz Poland 3 5 7 8 \ 11*\ Oren Phipps 12 \ 15 \ Natalie Teller 16 \ Oren Phipps 15 14 Russia 5 6 5 3 2 1*\ Michael Johnson Spain 3 5 5 6 6 8 9 9 8 7 Matt Butcher Turkey 4 7 7 \ Steven Santiago 5 3 1 \ William Walker Nate Johnston Ukraine 4 5 \ Vincent Mous 5 5 4 \ Scott Wiens 3 2 2 2 Ian York Index: 14 36 40 44 49 63 76 81 86 92 Power 2004 '05 '06 '07 '08 Player Britain 8 7 7* 5 5 Kevin Hughes Egypt 16 22+ 27^ 29% 34 Erik Stensland Italy 22 20 20 23* 23 Tomi Berecz Poland 13 10 6 5 2 Spain 5 \ Matt Butcher 5 4 2 \ Vincent Mous Index: 99 105 123 142 171 * = 1 unused build. + = 3 unused builds. % = 4 unused builds. ^ = 5 unused builds. Index is the sum of squares of the number of supply centers divided by the number of players. It is a measure of how far the game has progressed.