Throughout America's adventure in free government, our basic purposes have been to keep the peace; to foster progress in human achievement, and to enhance liberty, dignity and integrity among people and among nations. To strive for less would be unworthy of a free and religious people. Any failure traceable to arrogance, or our lack of comprehension or readiness to sacrifice would inflict upon us grievous hurt both at home and abroad.

Dwight D. Eisenhower, Farewell Address. For the complete text go to http://www.eisenhower.archives.gov/farewell.htm .

July, 2005.           Deadline for all games: Mon, August 22

TAP Home Tinamou Home

Boston Harbor (Industrial Waste)

Perdu (Railway Rivals)

Kypinka (Railway Rivals)

Keep Pedalin' Orville (Breaking Away)

Plutocrats (Outpost)

Carrier Pigeon (Diplomacy)

Dyson (Outpost)

Game Openings

Bronzewing (Railway Rivals)

Map for Carrier Pigeon (Diplomacy)

Three Mile Island (Industrial Waste)

Persephone (Diplomacy)

W. R. Grace (Industrial Waste)

Snoopy (Sopwith)

Fantasy Football 2005

Map for Persephone (Diplomacy)

Welcome to Tinamou #57, produced by Dave Partridge, 15 Woodland Drive, Brookline NH, 03033 (email: rebhuhn of rocketmail.com ). Tinamou now appears on the web in conjunction with TAP. The web page has everything you’ll find here including maps. Go to Jim’s index page /Postal/Zines/TAP and check it out, your comments and suggestions are welcome!

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Fantasy Football: Yes, it’s that time again! Once again I will offer two games, Weekly Winner Pick and Simple Fantasy Football. See below for rules.

Gunboat with press: Five signed up so far.

Perestroika Diplomacy: Add an economic twist to the classic game. Centers generate revenue, armies and fleets must be maintained, and treasuries can be sacked! Rules are available on request.

Signed up: Art Schleinkofer, Harold Reynolds, Karl Schmit, Graham Wilson

Standard Diplomacy:

Game Opening: Standard Diplomacy

Signed up:

Just the results please: Don’t really know what to call this one as I just came up with it. Perhaps it’s been tried before. The twist for this variant is that each season only the ending unit positions are published, not the orders. You’ll know who went where, but not who helped whom, or want may have been tried unsuccessfully.

Signed up: Doug Kent, Graham Wilson, Art Schleinkofer

Industrial Waste:

A new game for 3-4 players. Manager your factory and build your products, but beware, increased production means more waste, and if you aren’t careful you’ll find that working in a sludge pit affects your productivity and the bottom line.

Game Opening:

Railway Rivals: Anyone have a favorite map they want?

Brendan has volunteered his REVISED Victoria map.

Signed up: Brendan Whyte, Brad Martin, Richard Weiss, Andrew Glynn

Richard has suggested some possible maps:

  1. Eric Brosius’s adaption of David Watts’ map of New York and PA (5 starting spaces);
  2. Eric’s Poland (Probably 4, all start in one place, may not be good for by mail unless first turn had no costs for building on the same spaces);
  3. David’s Iowa (there are ten starting points, no specified starting number that I see)
  4. David’s New York and Chicago (7 starting places, 2 can start per spot, no specific # of players); or,
  5. David’s Illinois (3-8 players).

Two maps from Dampfross – Ireland and Russia seem appealing as well.

If any of these are appealing to anyone let me know. I just need someone to send me a map.

Transcontinental USA: Eric Brosius’s variant. Now that we’ve play tested it once we’ll try again with a few modifications to reduce the east coast congestion a bit.

Signed up: Eric Brosius, Conrad von Metzke, Mike Barno, Brendan Whyte, Andrew Glynn, Richard Weiss (Will start when Perdu winds down.)

Outpost: Sign up for the next game to start when the current one finishes

GAME START: Dyson, Michael Lowrey, Karl Schmit, Cary Nichols, Eric Brosius, Andy York, Chris Hassler, Kevin Wilson

Snowball fighting: Current game is over. Anyone interested in another go? 4 signed up so far, Need a few more.

Golden Strider: It is to running what Breaking Away is to bike riding. See Tom’s szine off-the-shelf at http://www. olympus.net/personal/thowell/o-t-s/index.html for some games in progress.

Signed up: Tom Howell, Dennis Menear

Sopwith: Snoopy just started. I’ll start taking names now for the next game if anyone’s interested.

Brendan Whyte

Catan: Settlers or Seafarers, player choice: Signed up: Brad Martin, Al Tabor, Andrew Glynn

Reader’s Choice: I’m open to anything, just send me the rules and if I think I can run it, I’ll offer it.

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Fantasy Football

Weekly Winner Pick: Each week, each player submits a team name. If the team does not win that week, the player is eliminated. Players may use a team only once during the season. Last player remaining wins.

Simple Fantasy Football: Each player submits a list of the teams in an ordered list. Teams are then assigned to players as follows:

If only one player has a team as the first choice, the player gets the team. If there are multiple players who choose a team, then if a single player has the lowest resolution score, that player gets the team. If there are multiple players with the same resolution score, then a die roll determines the result. All players start with a resolution score of 0. If a player wins a tie their score is increased by 1. If a player loses a tie, their score is reduced by 1. Players will have two or three teams depending on the number of players in the game. Each week, if the team wins a game, the player who owns the team gains one point. The season is broken into four quarters. Trades for any unclaimed team can be registered at any time during a quarter although they only take place when the new quarter starts. Thus a player who begins the game with the Bills and registers a trade of the Bills for the Jets on week 2 will continue to score the Bills until week 5, at which point the new quarter starts and the Jets begin to score for that player. As soon as the trade was registered in week 2, the Bills became available for other players to trade for. A team traded away during a quarter can not be acquired again during the same quarter. The winner is the player with the most points at the end of the season. See /Postal/Zines/TAP/Tinamou/nfl2004.htm for last years games.

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Persephone, Standard Diplomacy: Fall 1901

Country

Player

Address

Austria Graham Wilson 48 Harbourview Cresent
Toronto, Ontario
M8V 4B1
England Karl Muller 3154 East Lydius Street
Schenectady, NY 12303-5035
France Fred Wiedemeyer Box 92010, Meadowbrook R.P.O.
Edmonton, AB T6T 1N1 CANADA
Germany John Power 18 Tilton Court
Baltimore, MD 21236
Italy Matt Sundstrom 1760 Robincrest Ln. S. Glenview, IL 60025
Russia

Cary Nichols 756532-938 South FM1673 Snyder, TX 79549-8812
Turkey Hank Alme 506 Paige Loop
Los Alamos, NM 87544

Fall 1901 Moves

England lands on the continent. Italy attempts some trickery but the French switch his maps on him. Russia achieves the dubious distinction of having all his moves fail. Bulgaria and Sweden remain unaligned.

Country Moves
Austria f alb - gre, a vie - gal, a ser s t a bul – rum
England f nth c yor - bel, f nwg – nwy, a yor – bel
France f mao - por, a mar - spa , a bur – mar
Germany f den – swe, a kie - hol, a ruh – mun
Italy f tys - tun, a rom -tus, a pie s f a spa – mar (nsu)
Russia a war - gal, a ukr - rum, f bla s ukr - rum, f gob – swe
Turkey a ank h, a bul - rum, f con – bla

Winter 1901 Adjustments

Austria tri, bud, vie, ser, gre build 2
England lon, edi, lvp, bel, nwy build 2
France bre, par, mar, spa, por build 2
Germany ber, mun, kie, hol, den build 2
Italy ven, nap, rom, tun build 1
Russia sev, war, mos, stp even
Turkey con, ank, smy, rum build 1

 

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Persphone Fall 1901

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Carrier Pigeon (2003E), Standard Diplomacy, Fall 1906

Postal negotiations only

Due to a filing error, the Cloak of Invisibility was granted to Russian units last turn. This power has been returned to the Romulans and Russian units are now visible again. Apparently invisibility was not kind to the Russians! The E/F alliance marches onwards, gaining six centers and dominating over half of Europe. Austria bounces Turkey out of Smy, frustrating Russia’s attempt to move into Ank. R and T continue to trade "why don’t you write" complaints and Italy falls by the wayside.

Country

Player

Address

Austria Cary Nichols 756532-938 South FM1673 Snyder, TX 79549-8812
England Robert Dowrey 76 Potter Avenue

Orchard Park, NY 14127

France Karl Schmit 1509 O'Keefe Rd
De Pere, WI 54115
Germany Hank Alme 506 Paige Loop
Los Alamos, NM 87544
Italy John Power 18 Tilton Court
Baltimore, MD 21236
Russia

 

Doug Kent Unit F #30694-177
Federal Correctional Institution McKean
PO Box 8000
Bradford, PA 16701
Turkey Fred Wiedemeyer Box 92010, Meadowbrook R.P.O.
Edmonton, AB T6T 1N1 CANADA

Summer 1906 Retreats

Italy: A Pie -> Ven
Russia: F Nwy -> Stp/nc

Fall 1906 Moves

Country Moves
Austria a tri – vie, a ser s a rum, a rom – nap, a bud s a tri – vie, a rum s a ser, f ems – smy
England a ruh s f a bur- mun, a kie-ber, f bal s a kie-ber, f swe h, f nth h, a nwy-stp, f nws-nwy
France a bur-mun, f mao-naf, f wes-tun f nap s a rom, a tyr-ven, a pie s a tyr-ven
Germany out
Italy f tys h, a ven h
Russia f stp – nwy, a sil – mun, a boh – vie, a gal s a sev – rum, a sev – rum, a mos – ukr, f ber h, f arm – ank
Turkey a ank – smy, f bul/ec – blk, a gre - bul a alb – gre, f ion – aeg

Retreats

Russia: F Ber – Pru, OTB

Italy: A Ven – Tri, Apu, Tus, OTB

Winter 1906 Adjustments

Austria tri, bud, vie, ser, rum, rom even/disband 1
England lon, edi, lvp, bel, hol, den, kie, ber, swe, nwy build 3
France bre, par, spa, por, mar, nap, ven, tun, mun build 3
Germany   out
Italy ven, tun out/disband 1
Russia sev, war, mos, stp, swe, nwy, mun, ber disband 4
Turkey con, ank, smy, bul, gre even

Press:

turk-gm: can you really really make the russian units disappear off the map like that for good?

England to France - I hope I remembered to write. You Didn't.

England to Turkey - This may take a while. Tell these other guys to write once in a while!

England to Austria - Welcome to our little squabble. I have no morals or scruples and will gladly sell out to the highest bidder or best offer. How about you?

R -> E: I knew it was coming when I saw the last turn's results, but I had to chance it. Oh well. I won't hold it against you.

R -> T: I know mail goes both ways... I haven't had any from Canada in at least <five> months.

Ed note: The word <five> in Doug's letter was illegible to me, but I'm sure that if it's not five, it's a big number (<:

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Carrier Pigeon Fall 1906

 

 

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Breaking Away: Keep Pedalin’ Orville

And we are off! Remember that for the first turn only if there are five or more riders on a square, then the square before that one is treated as if it were empty (so riders on the overcrowded square replenish with a 3, riders on the next square count only the overcrowded square’s riders, etc.)

Big East Basketball Coaches (Jim Burgess) 0 points
Team Manager: Louie Carnesecca

A

 

Rick Pitino

1

5

9

15

B

 

Tim Welsh

4

8

13

 

C

 

Jim Calhoun

3

7

10

 

D

 

Jim Boeheim

2

6

8

 

:

Anti-Nihilists (Karl Schmit) 0 points
Team Captain: The Big Lebowski

A

 

Walter Sobchak

2

6

8

14

B

 

Donny

3

7

15

 

C

 

The Dude

1

8

11

 

D

 

Brandt

1

5

10

 

Mutton, Lettuce and Tomato
(Rick Desper) 0 points
Team Coach: Miracle Max

A

 

Westley, aka The Man in Black, aka the Dread Pirate Roberts

2

6

9

13

B

 

Inigo Montoya, aka the Spaniard

3

7

15

 

C

 

Fezzik, aka the Giant, aka the Brute Squad

4

5

11

 

D

 

Buttercup, aka the Princess Bride

1

7

8

 
The Phoenician Alphabeticists (Brendan Whyte) 0 points

A

 

Abel

2

6

10

12

B

 

Baker

3

8

14

 

C

 

Charlie

4

7

9

 

D

 

Dickhead

5

5

6

 

Front Bumpers
(Mike Barno) 0 points

A

 

Dale Earnhardt

1

4

11

14

B

 

Jimmy Spencer

3

8

14

 

C

 

Geoff Bodine

2

4

14

 

D

 

Tony Stewart

1

1

14

 

Wandering Otter Orbiting League
(Tom Howell) 0 points

A

 

Brick

1

5

9

15

B

 

Lumber

4

8

13

 

C

 

Wheat

3

7

10

 

D

 

Ore

2

6

8

 

Press:

MIKE to JIM and DAVE: I'm looking forward to this game. Particularly eagerly do I anticipate less obnoxiously gloatful gonna-win press from JB's team, and the resulting reduction in smack-loudmouth-loser-upside-the-head press from MB's team.