Welcome to Tinamou #39, produced by Dave Partridge,
15 Woodland Drive, Brookline NH, 03033 (email: rebhuhn@rocketmail.com ). Tinamou now appears on the web in conjunction with TAP. The web page has everything you’ll find here including maps. Go to Jim’s index page http://devel.diplom.org/DipPouch/Postal/Zines/TAP and check it out, your comments and suggestions are welcome!Dave’s Ditherings:
I wish I’d known about this sooner, I could have ended our late drought months earlier. Want rain? It’s simple, just wait for my Greater Boston Soccer League team to play and it’s guaranteed. Three games so far this summer, three driving rainstorms. We’ve gotten so used to it that this last game we didn’t score a single goal in the first half when it was sunny. On came the rain and we racked up four scores in no time.
WE NEED PLAYERS!!!! Tinamou is dangerously close to becoming a non-Diplomacy sub-szine. Anyone looking for a game with nice relaxed deadlines please sign up. We’re also starting another Breaking Away this issue and there’s still time to join.
And, for those of you looking for a fun, non time consuming game, give Industrial Waste a try. I’ve never played it, but Eric Brosius sent me the rules and is pining away to give it a try. Don’t leave him hanging! Here’s a quick synopsis from Eric
"Industrial Waste" (originally issued in German as "Mull & Money") was one of the twelve nominees for the 2001 Spiel des Jahres (Game of the Year) award in Germany. Players must balance the desire to run their factories for maximum profit against the constraints of resource availability, staffing and environmental restrictions. Careless production can lead to a total plant shutdown if an accident happens at the wrong time.
Players choose each turn from a range of available actions. The structureof the game is simple, but the choices are not simple to make, especially because each player must consider the actions of competitors in selecting an optimal strategy.
I’ll provide the rules to anyone who wants to play.
Deadlines:
Tinamou appears in every other TAP. The game deadlines are always the Monday before the appropriate TAP deadline, which is always a Saturday. Assuming that TAP remains on schedule, the next deadline will be Monday, August 19.
--------------------------------------------------------------------------------------------
Game Openings:
A few more players have joined the lists, but we are still woefully short of a new game. Come on now, prove that this hobby isn’t dying!!
Fog of War Phil Reynolds variant where you only see what your units can see. Best not leave that back door open, someone might slip in.
Dead of Night: Forget what your units can see, you only know where your units are. Everything else is a mystery. Only for the truly perverse! Makes Fog of War look like Light of Day.
Perestroika Diplomacy: Add an economic twist to the classic game. Centers generate revenue, armies and fleets must be maintained, and treasuries can be sacked! Rules are available on request.
Signed up: Art Schleinkofer, Phil Reynolds
Standard Diplomacy: Nothing new, nothing novel. The only twist to this game is that I strongly encourage players without email to join up. The long deadlines make it easier to get those negotiations in. That is not to say that I do not want people with email joining, but please do not do so unless you are prepared to negotiate fully with those people who don’t have email and rely on the Postal Service.
Signed up: Phil Reynolds, Chris Lockheardt, Bob Dowrey, Hank Alme
Black Hole Diplomacy: Watch the spaces disappear and the trips to the other side of the board get shorter and shorter. No stalemate lines in this variant. Great for those who like a free-for-all.
Signed up:
Just the results please: Don’t really know what to call this one as I just came up with it. Perhaps it’s been tried before. The twist for this variant is that each season only the ending unit positions are published, not the orders. You’ll know who went where, but not who helped whom, or want may have been tried unsuccessfully.
Signed up: Phil Reynolds
Colonia: A world spanning variant with colonies. Lots of room for interesting convoys and plenty of interactions. A great game for practicing your tactics.
Industrial Waste: A new game for 3-4 players. Manager your factory and build your products, but beware, increased production means more waste, and if you aren’t careful you’ll find that working in a sludge pit affects your productivity and the bottom line.
Signed up: Eric Brosius
Reader’s Choice: I’m open to anything, just send me the rules and if I think I can run it, I’ll offer it.
--------------------------------------------------------------------------------------------
Regular diplomacy
: Copernicus
Germany |
Art Schlienkofer 3120 Holley Rd Philadelphia, PA 19154 |
Italy |
Bob Dowrey 101 Sunset Terrace Orchard Park, NY 14127 |
Russia |
Warren Goesle 3907 Cedar Ridge #1B Indianapolis, IN 46235 |
The GIR draw proposal fails.
And Russia makes use of the one more chance and this time he grabs the 18th center for real. Congratulations to Goz on a fine win and to all of you on a good game.Copernicus: Summer 1914 retreats
Russian retreat a Ber – Pru
German A WAR retreats to LVN.
Copernicus: Fall 1914
germany |
f hol - KIE, f stp h, a LVP - edi, a BER s f hol - kie, a SIL - war, a BEL h, a LVN s f stp |
italy |
f wal - IRI , f MAO h, a BRE h, a TRI h
a TYR s a tri, f ADR s a tri, a syr - ALB, |
russia |
f CLY – edi, a yor – LON, f ENG – mao f lon – NTH, a DEN s g f hol – kie,a VIE s a ser – tri, a BUD s a ser – tri a SER – tri, a con – GRE, A SYR h, f AEG c a con – gre, a ARM s a smy, a mos – STP, a PRU – sil, a WAR - lvn, a ukr – MOS, f GOB s a mos- stp |
Copernicus: Winter 1914 retreats
Copernicus Winter 1914 Adjustments
Germany |
mun, kie, bel, hol, lvp, |
6 |
Italy |
ven, rom, nap, mar, spa, por, par, bre, tun, tri |
10 |
Russia |
mos, sev, swe, nwy, ank, con, bul, rum, bud, vie, ser, edi, gre, den, lon, smy,
|
18 |
Copernicus Press
Russia to Germany/Italy: Perhaps the first to go were the lucky ones.
Goz to Art & Bob: It has certainly been an interesting game. Maybe it’ll end. Bets?
--------------------------------------------------------------------------------------------
Breaking Away: Tour De Farce
And we have an endgame statement from TAP:
My riders all went with Guinness. They put up a real Irish fight and beat the Irishman, Ronald Reagan, to a pulp. And, we got our A rider across the finish line with the most points among the A's, only Shirtless scored among those of the other teams.
But, some calculation errors and a bit too much hubris doomed
my team to the Conclusion in which Nothing is Concluded, the only ending possible for this team. But no team can take life as it comes and not aggressively seek happiness better than this crowd. No, the choice of life was not found on this
cycling journey, but we knew it wouldn't be.
Peace to all, indeed let's do it again, Jim-Bob
And who am I to refuse the wishes of my esteemed editor? So, without further ado, we announce the start of the next Breaking Away game. We have five in the line up so far, but it’s not too late to join, just send the names of your riders and their starting cards by the next deadline and who knows, you may just be the next Lance Armstrong.
--------------------------------------------------------------------------------------------
Breaking Away: Fat Bottomed Girls
Signed up: Jim Burgess, Rick Desper, Tom Howell, Mike Barno, Eric Brosius.
If I missed you or you want to join, there’s still time, just let me know! Team names and cards due by the next deadline. If anyone needs the rules, send me a note.
--------------------------------------------------------------------------------------------
Woolworth II-D: Who’s Your Buddy?
Concession to Scandinavia fails.
It just never ends. Russia blows up yet another German army. I’m certain this has to be a record or near to it. Russia pulls an end run into Kiel. Scandinavia serves up a saving support, but fleet Kiel moves and the support misses. Germany fades from the map as the Russian bear grows ever bigger.
Fall 1909 Moves
france |
a BUR s mar, a GAS s a mar, a MAR s r a tyo – swi, f mao-WES |
germany |
f KIE - ber , a RUH - mun, a boh s a ruh – mun (ANN) |
italy |
f wes – TUN, f GOL s a pie - mar, f TYH – wes, f ION s f wes - tun, f ADR h, |
russia |
f BAL c a pru - kie, f GRE h, a pru – KIE, a gal – BOH, a fin - STP, a TYO – mun, |
scandinavia |
f stp h , a SWE s sp f ska – cop, f JUT s g f kie. |
spain |
f BAR s sa f stp, f ska – COP, f POR s f mad, f MAD s f a mar, |
Winter 1909 retreats
German army in Boh is annihilated
German fleet in Kiel can retreat to HOL, HEL or OTB
Scandinavian fleet in STP can retreat to LAP or OTB
Winter 1909 adjustments:
france |
bre, mar, par, bel |
4, even |
germany |
hol, |
1, even or disband 1 |
italy |
ven, rom, nap, tun, cre, ser, tri, bul, bud |
9, even |
russia |
mos, war, sev, con, ank, smy, vie, rum, gre, ber, gal, swi, mun, stp, kie |
15, build 3 |
scandinavia |
lon, nwy, swe, |
3 even or build 1 |
spain |
mad, por, mor, ice, lvp, edi, cop |
7, build 1 |
*Germany is even if F Kie retreats OTB
*Scandinavia builds one if F STP retreat OTB
Proposal: G/I/R/Sp/Sa draw
Babble from the board
Spain to all: Scandinavia to win?? Sure, why not. The press is looney enough to deserve some kind of recognition. And I have a feeling some of us might be getting a trifle frustrated.
Vikings to Krauts---Hoo Boy! Vhut confusing and benighted moves dese pesky Rooskies be makink. No vonder you been havink such die hard time mit dem. Und dere are zo many too!!!!! Odin be praized dat ve can all die fightink
for glory against overvhelmink odds!
Vikings to all---It waz not my idea to vote a victory to Scandinavia. Verrrrry funny though. Bet the Rooskies are still laffink.
Germany - France: Sorry that I couldn't keep them out any longer.
Kraut - Norse: Nah, it wasn't that it was too cold, but we had seen enough stagings of "Hamlet" to last us for the rest of the game...
Germany - Russia: Ha! No one annhilates on of my armies and gets away with it! Um, well, I suppose just this once.
GM – Germany: Once? O N C E ? ! ? ! By my count that was at least the fifth German army he’s annihilated, and he just popped another one now for six. Didn’t your mother ever tell you not to go prodding sleeping bears?
--------------------------------------------------------------------------------------------
Lost in Space (Outpost) Turn 6
This is my first game GMing Outpost, so please correct me if I’m wrong, but as no one has reached 10 VPs it is my understanding that we don’t have any new deliveries this turn.
Upgrades
Just arrived: Nothing
Upgrade |
Available |
Remaining |
Minimum Bid |
Data Library |
0 |
0 |
15 |
Heavy Equipment |
1 |
0 |
30 |
Warehouse |
2 |
0 |
25 |
Nodule |
0 |
0 |
25 |
The Outposts
Company |
Player |
Factories |
Upgrades |
VPs |
|
1 |
MMC |
Eric Brosius |
Or, Or, Wa, Wa, Wa, Wa, Wa |
NO |
9 |
2 |
RDC |
Chris Hassler |
Or, Or, Wa,Wa, Wa |
DL, DL, NO |
9 |
3 |
SWIFTSURE. |
Michael Lowrey |
Or, Or, Wa,Wa, Wa, Wa |
DL, NO |
9 |
4 |
HDBC VI |
Kevin Wilson |
Or, Or, Wa,Wa, Wa, Ti |
HE, WH |
8 |
5 |
Bartertown |
Andy York |
Or, Or, Wa,Wa, Wa, Wa, Ti |
HE |
7 |
SWIFTSURE is Stellar Waif Intergalactic Futures Trading, Space Urchin Recovery Element
HDBC VI is Heavenly Bodies Development Company VI
MMC is Mud Mining Company
RDC is Resource Development Corp.
--------------------------------------------------------------------------------------------
Perdix 1881CD
Welcome to the inaugural Tinamou Railway Rivals game. The map of the game is available online. This map will use the map of Chad by Ryk Downes. Our aspiring rail barons are:
Player |
Company |
Color |
Starting Position |
Justus Jansen |
SBB |
Red |
Abeche |
Hank Alme |
UDR |
Green |
Abeche |
Mike Barno |
SPICEBLOW |
Purple |
N’Djamena |
Eric Brosius |
HANG |
Blue |
N’Djamena |
Conrad Von Metzke |
TRAIN |
Orange |
N’Djamena |
SBB is Schweizer Bundesbahnen
UDR is Useless Desert Rails, Ltd.
SPICEBLOW is Saharan Partnership Internationally Concealing Evidence for Bereaved Loaded Online Widows
HANG is Highly Automated Narrow Guage
TRAIN is This Rail Association is Nameless (Assigned by GM)
The opening rolls are: 5 5 4
--------------------------------------------------------------------------------------------
A Cold Day in … (Snowball fighting) Turn 7
Snowshoe hare thaws out in the kitchen. The Dalton Brothers wake up and charge the Aboobable Snowman. Shrek is so busy making a dirigible (concentrating is not an ogre’s strong point!) that he fails to notice that DB has moved, however he’s strong enough that lobbing that dirigible the extra distance doesn’t seem to matter much. Still it’s only a two pointer as it loses some mass while traveling that extra bit. The dice gods steal one from Aboobable, but he can’t really complain as they also make DBs DI miss at point blank range. Through it all, Snowman with Balls just quietly fires out some strikes.
Player |
Shrek the Ogre |
Snowman with Balls |
Aboobable Snowman |
Dalton Brothers |
Snowshoe Hare |
Symbol |
SO |
SB |
AS |
DB |
SH |
Start Pos |
Q7 |
V6 |
R12 |
K15 |
Kitchen |
Seg 1 |
+di |
RR @ SO (95, 04) |
+2sb |
K15 – M15 – O15 – P14 – Q13 |
Thawing |
Seg 2 |
Q7 – J14 |
+2 sb |
RR @ DB (95, 97) |
+di |
Out in the |
Seg 3 |
DI @ DB (45, 10) |
RR @ AS (70, 67) |
RR @ DB (95, 63) |
DI @ AS (50, 93) |
Kitchen |
End pos |
J14 |
V6 |
R12 |
Q13 |
Kitchen |
SB/DI |
0/0 |
1/0 |
0/0 |
0/0 |
0/0 |
HP |
7 |
6 |
6 |
4 |
10 |
VP |
8 |
7 |
9 |
3 |
7 |
BOOB to BALLLESS: The Daltons' really got you by the short hairs. Throwing your balls at them got you no points, while your equally ineffective snow white missiles mostly missed Shrek. I'm gonna send those useless Daltons to the kitchen!
BOOB to DALTONS: If you aren't going to play, might as well not anger anyone awake on the field and keep pounding you!
BOOB to HARE TODAY GONE TOMORROW: Take some extra time off, you'll enjoy it!
BOOB to FIELD: I'm not going to keep pressing with myself, you guys gotta give me some feedback to work with!
Snowshoe Hare: Cough, cough! The particulate pollution from the fireplace is making my asthma flare up. Cough! I'll be a weakened bunny for a few segments...
Snowshoe Hare to Boob-able One: Come out from behind that snowman-body and fight like a... um... what are you, anyway?
Snowshoe Hare to Shrek: I'm on a Quest! A Quest to get my yard back! Your welcome is officially worn out--scram! Hi-yah, hi-yah!...
Snowshoe Hare to Snowman with Balls: Like the billboards say... "got weapons?"
Shrek -> GM: It's HAIKU Time!
GM -> Shrek |
Shrek: |
Shrek -> SB: |
AAAAAHHHHH!! |
Sweltering summer |
Eat white snow |
AAAAAAAAAHHHHHHHHH!! |
in the nation's capital |
anatomically correct |
AAAAAHHHHH!! |
requires ice cream |
snow monster |
Shrek->AS: |
Shrek->SH |
Shrek -> DB |
I see you hiding |
While winter storms |
My id compels me |
With your headless companion |
Eat cookies and milk |
To drop a dirigible |
Vainly dodging snow |
In the kitchen |
On your clueless head |
Dalton Brothers to all: Going through the shed, we caught our zipper on a rake prong. After getting outside again, we felt this wee blast of arctic air on our snow balls (that is what differentiates snow men from snow women by the way). Rather than risk retraction of our scrotums through the inguinal ring and into our peritoneums (is this a good enough clue to get some of you to guess wrong on ID?) we decided to zip each other up. Ever zip up with cold hands inside warm mittens? Well, it took us an entire turn to get the mittens off and at the zippers. By that time, well, we are boys, and we are excited, and well, we know that monkeys don't usually play snowball fighting, but they were bad and needed a spanking, and, well, we are back now. The snow is not yellow but do be careful
if you get hit by anything we throw for a while. The secret of a good New Orleans snowball is what goes on in addition to the flavor - and the fineness of the shaved ice of course.
A Cold Day in ... Turn 7
Copernicus Fall 1914
Who's Your Buddy Fall 1909