The normal rules of the game of Diplomacy apply, with the following additions,
exceptions, and clarifications.
The map that is used is a representation of the Mediterranean Sea and the
land that borders it, with political boundaries describing the ancient empires
of the region.
The five powers in the game, and the initial positions of their units, are
shown below:
Rome |
Fleet Cumae
| Army Brundisium
| Army Roma
|
Carthage |
Fleet Panormus
| Fleet Leptis Magna
| Fleet Carthage
|
Macedon |
Fleet Cassandreaia
| Fleet Kallatis
| Army Pella
|
Syria |
Fleet Tyre
| Army Antioch
| Army Damascus
|
Egypt |
Fleet Alexandria
| Fleet Memphis
| Army Thebes
|
The game-year proceeds as in the standard game (Spring, Fall, Winter)
except that the game's first year is 273 B.C., the second game-year is
272 B.C., and so forth.
The map contains thirty-five supply centers,
so the victory criteria (18 supply centers)
is the same as in the standard game.
A power may build in any vacant supply center it owns during an adjustment
phase, assuming at least one of the original SCs of that power is owned by
that power. Thus while there are permanent "home centers," as long as you
own one, all owned centers act like home centers. For example, Carthage may
build in Syracuse if:
- it is vacant,
- Carthage owns it,
- Carthage is eligible
for a build and
- Carthage still owns at least one of: Panormus,
Carthage, or Leptis Magna.
[Note: This is known as "aberration-style" builds, from the Aberration
variant in which they first appeared.]
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