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The Editor: About The
Diplomatic Pouch
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Welcome to this issue of the Pouch! Yep, another new issue, just in time for the beginning of the school year…
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Paul Windsor: What the Government Taught Me About Lying
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He's back! Paul tells us about how the government taught him to detect lies, and explains how you may be able to use that knowledge in Diplomacy.
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Sergio Lidsell: State of the Art of the State
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In this introduction, Sergio kicks off a new series of articles on the popular Machiavelli variant. Do you have what it takes to unify Italy?
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Bruce Duewer & Sergio Lidsell: One GM to Rule Them All
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First things first. Before you can play Machiavelli, you have to understand the rules. But there are several versions — so which should be considered official? Bruce and Sergio try to remove any confusion.
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Chris Babcock: The Third Diplomacy World Cup
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Oyez, oyez! The Diplomacy World Cup is back for the third time! Be sure to sign up for this exciting solo-centric tournament. Here's how…
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Mario Huys: Unraveling Moriarty
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Mario provides us with further insight into the warped yet brilliant mind of the infamous Professor.
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John Quarto-vonTivadar: How Did It Get So Late So Soon?
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Failing to send your orders in by the deadline obviously has a negative effect on the game. When it's a one-time lapse, that's one thing; but a repeat offender is another!
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Herman M Medeiros: Europe 1615, A Prelude To War
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In 1615, Europe was only three years away from the bloody sectarian violence of the Thirty Years' War. This new five-player variant explores that period. Sign up for the playtest!
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Larry Peery: Beta Masters Rule
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Larry tells us about his experiences in the last test game to take place before the launch of the latest World Diplomacy Cup.
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Mario Huys: A Modern Look at 'The Troubles'
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The Modern variant is supposed to represent Europe as it was in 1995; but there's a significant anomaly in its map of Ireland. Mario discusses a proposal on how to correct this oversight, and examines the impact these adjustments may have on the Britain-France-Spain triangle. Also, he needs playtesters!
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Stan Johnson: A Draw Is Not A Win
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In this reprint from Diplomacy World #63, Stan expresses his disdain for those players who decide from the beginning to play for a draw rather than their own solo. Down with carebears!
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David Hood: Is the Kingmaker Tactic Okay?
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In this second article on game ethics from Diplomacy World #63, David asks whether it's ever acceptable for one player to help another achieve a solo — and if so, under what circumstances?
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Larry Peery: What's Going On In Korea, Anyway?
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Larry muses on disparate topics: Korea, psychological profiling, coercive diplomacy, personal diplomacy, endgames, and Paris.
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