The following article describes the practical impact of Intimate
Diplomacy on game play, as implemented in njudge
1.7 series.
To summarize the variant, it is where two players, after being assigned their home countries, are given a treasury and can use it to bid for control of the other non-playing powers for a game year (including the adjustment phase). Whoever bids more ends up controlling the power, equal or lesser bids are disregarded. Extra money is gained at the rate of 1 unit per supply centre controlled, at year end. To win, you must occupy a home centre of your opponent at the end of any phase. Apparently, the variant is quite an old one that had a period of fame but submerged until recently, when there was a tournament on the Diplomacy Judges of which Andy Farnsworth emerged as victor with a 100% record. It is not an incompatible variant with Judge play, although some significant changes are required to allow both for treasury handling as well as controlling multiple powers. I felt intrigued by the possibilities it seemed to offer, which were confirmed when I played a couple of games with a friend during the 2004 WDC in Birmingham (with notable help from Edi Birsan adjudicating, my only face to-face experience with him to date!). It is in fact a very different game to play than Standard, because how you handle (or mishandle) your bidding makes all the difference. Bid too much too soon, and you are unable to control powers when they are really important, in the middle stages of the game. Bid too late, and you let your opponent get into too forward a position, from which there is no defense. Opening Strategy Controlled Powers But controlled powers can also be very potent offensive weapons. Though unable to win the game (only a player's power can occupy a home centre to bring a victory) they can launch an attack on the other player, cutting down their gains or even denying them building space at home. Depending on what your aims are, you need to decide whether to lay out those heavy bids for neighbouring powers, or those neighbouring your opponent, or both. Accepted wisdom from standard Diplomacy is that any country will not survive if assailed by all its neighbours, thus it makes sense to at least get one of your neighbours controlled at the start. Controlled powers need also to have their future planned so that, if they change control on the next game year, they cannot do much harm to you. Thus, moving fleets and armies to out-of-the-way places will cause you less grief in the future, and allow you to spend you limited resources elsewhere, where they will be more effective. For the final solution, you can always eliminate a controlled power, to be sure that it cannot be controlled against you, as well as benefiting from its centres. Bidding This leads on to the process of out-guessing your opponent's bidding system. If they always bid no more than their total treasury, try bidding that little bit more, expecting that one of your bids will fail. Or, if they only bid on a small number of powers, see if you can snap up the remaining ones for a bargain and use them to your advantage. If you get really into your opponents head, you can end up working out how much they will bid and bid one more, or inflate prices so much that they have to exhaust their treasury to control one power, at which time you make small bids and save your money. Variants nJudge Implementation However, to allow bidding, a new bidding phase was added, just prior to the first year's movement phase (i.e. at the game start and just after the previous year's last turn). It is described as a 'bid phase' though it is represented with the 'A' letter, as in F1901A, to distinguish from other phase types. Players place bids for each non-player power, specifying the power letter (or name), followed by the amount, as in:
Placing a zero bid amount is akin to canceling any existing bids for that power. Bids are allowed for any amount, with the Judge working out which ones work and who has overbid (resulting in opponents' bids for the same powers being halved) when it presents the bid phase results. Game listings also inform who currently controls what power as well
as treasury balances. Conclusion An intimate tournament is being planned for 2005: please contact Andy Farnsworth (afarnsworth@rim.net) if you are interested in participating." |
|
Millis Miller (millis@diplom.org) |
If you wish to e-mail feedback on this article to the author, and clicking on
the mail address above does not work for you, feel free to use the "Dear DP..." mail interface.